A short comparison between low level Z80 assembler and high level C
The beating heart of any CPU is the fetch-decode-execute cycle. It is the same for our simulator
Sometimes you have to type out almost identical lines of code, and it’s either time consuming or error prone. Here’s how to avoid it all by using some clever Excel techniques.
How to efficiently store and execute many small functions, without using a single if statement or switch
A short series on how to write an emulator for the programming game Core War
Day 1 of the #GitHubGameOff jam, where I create a basic platform controller and level builder.
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