An implementation of the Minimum Spanning Tree algorithm, with some nice motion
In this game jam I learn all about the importance of having a decent game idea before even starting to write any code
Between the 9th and 16th August 2019 I took part in the Godot Wild Jam #12. Let’s go through what it was like, and the things I learned this time.
I enter the GMTK Game Jam 2019 using Pico 8, and make a game in about seven hours.
This time I explain how to mimic Unity’s GetComponent system using C++ templates.
SDL_GameController is a better way to manage game controllers, compared to raw SDL_Joystick code, however it’s not well documented. Here is how I use it.
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