The Blog

  • Minimum Spanning Tree

    An implementation of the Minimum Spanning Tree algorithm, with some nice motion

  • One Lone Coder Jam 2019

    In this game jam I learn all about the importance of having a decent game idea before even starting to write any code

  • Godot Wild Jam 12

    Between the 9th and 16th August 2019 I took part in the Godot Wild Jam #12. Let’s go through what it was like, and the things I learned this time.

  • GMTK Game Jam 2019

    I enter the GMTK Game Jam 2019 using Pico 8, and make a game in about seven hours.

  • Component Based Game Engine From Scratch Part 2

    This time I explain how to mimic Unity’s GetComponent system using C++ templates.

  • Easier Game Controller Input in SDL with SDL_GameController

    SDL_GameController is a better way to manage game controllers, compared to raw SDL_Joystick code, however it’s not well documented. Here is how I use it.