
Here’s how to send text out the Agon Light’s USB port to an attached serial monitor, so it can be used for debug logging.
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How to write code for the Agon Light (and Console8) using C instead of BASIC, under Linux. It might work with WSL2 in Windows, and it might work on a Mac.
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Part of the fun of making a game from scratch is desinging the systems that run in the background. This time I accidentally try to program a cooperative multitasking operating system. But it’s OK, this is how you do this sort of thing…
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After learning about Mode 13h last time, I’ve been digging about in the ancient tomes of wisdom and discovered Mode-X. Let’s make a PC’s VGA card do odd things it was never designed for.
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Thanks to @hobbified on YouTube, making the EPA logo look correct was quite straight forward…
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Because why not, it looks simpler than it really is and we’ll get to fall down a rabbit hole trying to draw the Energy Star logo.
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This is part two, go read part 1 first.
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The modern world is far too complex. Software has become piles of APIs stacked on top of each other, running on virtual machines inside browsers. Even the CPUs themselves are too complex for anyone to understand.
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Writing games is hard enough by itself, requiring a lot of different skills. So how can I make this even harder? How about I do literally everything myself, starting with nothing but a blank source file and write all the code by hand. No game engines or libraries. If I need something, I need to write it myself. And since we’re doing this the hard way, let’s write games for an embedded microcontroller based around a Z80 CPU.
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It’s the Easter holidays and I’ve got two weeks off work. Amongst highly exciting things like weeding the garden and waiting for a new washing machine to be delivered, I’m doing some programming.
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