Tag: Game Design
Gamedev, music, art and being creative
I am not a creative person, and I’d quite like to change this. There’s a bunch of creative skills I’ve never put the effort into improving and I think I might have some ways to overcome this. Let’s have a look… When I say I’m not creative, what I mean is coming up with ideas […]
Microstudio.dev Game Programming
How I wrote a game in a week using just my web browser
#GitHubGameOff Jam 2019 Day 1
Day 1 of the #GitHubGameOff jam, where I create a basic platform controller and level builder.
One Lone Coder Jam 2019
In this game jam I learn all about the importance of having a decent game idea before even starting to write any code
Godot Wild Jam 12
Between the 9th and 16th August 2019 I took part in the Godot Wild Jam #12. Let’s go through what it was like, and the things I learned this time.
GMTK Game Jam 2019
I enter the GMTK Game Jam 2019 using Pico 8, and make a game in about seven hours.
Component Based Game Engine From Scratch Part 2
This time I explain how to mimic Unity’s GetComponent system using C++ templates.
Component Based Game Engine From Scratch Part 1
This is going to be the first part in a continuing series where I try to explain how and why I’m creating my own game engine using C++ and the SDL library.