Tag: Game Design

  • Happy 2024!

    Hello everyone! Let’s get on with it, shall we? Last year went pretty well, I released 14 videos and towards the end of the year experimented with releasing more than one video a month. I’ll also experiment with some more spontaneous content on here and maybe the odd Short. YouTube seems to like those, and…

  • Gamedev, music, art and being creative

    I am not a creative person, and I’d quite like to change this. There’s a bunch of creative skills I’ve never put the effort into improving and I think I might have some ways to overcome this. Let’s have a look… When I say I’m not creative, what I mean is coming up with ideas…

  • Microstudio.dev Game Programming

    How I wrote a game in a week using just my web browser

  • #GitHubGameOff Jam 2019 Day 1

    Day 1 of the #GitHubGameOff jam, where I create a basic platform controller and level builder.

  • One Lone Coder Jam 2019

    In this game jam I learn all about the importance of having a decent game idea before even starting to write any code

  • Godot Wild Jam 12

    Between the 9th and 16th August 2019 I took part in the Godot Wild Jam #12. Let’s go through what it was like, and the things I learned this time.

  • GMTK Game Jam 2019

    I enter the GMTK Game Jam 2019 using Pico 8, and make a game in about seven hours.

  • Component Based Game Engine From Scratch Part 2

    This time I explain how to mimic Unity’s GetComponent system using C++ templates.

  • Component Based Game Engine From Scratch Part 1

    This is going to be the first part in a continuing series where I try to explain how and why I’m creating my own game engine using C++ and the SDL library.