Understand the concept of tiling a plane by arranging regular tiles in a systematic manner, creating visually pleasing patterns. Additionally, get introduced to Wang tiles, a fascinating method that employs specific rules for tile placement, resulting in captivating, non-repetitive designs.
I am not a creative person, and I’d quite like to change this. There’s a bunch of creative skills I’ve never put the effort into improving and I think I might have some ways to overcome this. Let’s have a look… When I say I’m not creative, what I mean is coming up with ideas…
How I set up Windows 11 for graphics programming using SDL2 and MSYS2.
How to make Amiga like effects on an 8 bit Spectrum
An overview of the Spectrum Next’s hardware sprites
An overview of the Spectrum Next’s Layer 2 bitmap display
Making a microcontroller produce graphics is very similar to making an old 8 or 16 bit computer draw images. They both have small screens, not much RAM and not enough CPU power to draw all the screen all the time.
I bought an ODroid-GO console which is based off an ESP32 microcontroller. I’m learning how to program games on it from scratch.