#Programming

73 posts tagged Programming

Gameboy Advance Dev Workflow in 2020

How to write GameBoy Advance (GBA) homebrew using modern tools and systems in 2020. Compilers, editors, debugging and more!

This isn’t the definitive way of doing things, but it’s a way that seems to work for me. Also you might read this and think it a bit convoluted and full on. I didn’t create it all in one go, it’s a workflow that has evolved over time.

Component Based Game Engine From Scratch Part 2

Last time I explained in detail how the whole system worked. This time I will focus on the component system, as it is quite complex. Using it isn’t complex, but I’m trying to mimic Unity’s functionality that was written in C#. Functionality that is partially implemented within the editor and doesn’t relate directly to typing in code. I have no idea how Unity really does this, but the solution I have come up with seems tidy enough and fits neatly within a single C++ header.

Creating a Modern Static Website Using Hugo

This post is sponsored by hand coded HTML and CSS. Hand coding your HTML is a quick and effective method of getting your presence online! The first 20 people to click the link below will get £100 off their own hand coded website! You will require your own hands and knowledge of HTML.