Gamedev the hard way - doing it all myself
Writing games is hard enough by itself, requiring a lot of different skills. So how can I make this even harder? How about I do literally everything myself, starting with nothing but a blank source file and write all the code by hand. No game engines or libraries. If I need something, I need to write it myself. And since we’re doing this the hard way, let’s write games for an embedded microcontroller based around a Z80 CPU.