#Game Development

24 posts tagged Game Development

Tilemap Game Engine Development - Agon Light C Programming

In this video, I’ll show you how I built a tilemap system from scratch in C for the Agon Light, and integrated it into my existing game engine. Getting the physics engine to handle collisions with the tilemap was no easy task, but I’ll walk you through how I made it work. On top of that, I explore some game design, sketching out ideas for where the game is heading.

Gamedev the hard way - doing it all myself

Writing games is hard enough by itself, requiring a lot of different skills. So how can I make this even harder? How about I do literally everything myself, starting with nothing but a blank source file and write all the code by hand. No game engines or libraries. If I need something, I need to write it myself. And since we’re doing this the hard way, let’s write games for an embedded microcontroller based around a Z80 CPU.

Gamedev, music, art and being creative

I am not a creative person, and I’d quite like to change this. There’s a bunch of creative skills I’ve never put the effort into improving and I think I might have some ways to overcome this. Let’s have a look…

Document Your Internal Projects

I have aspirations of actually making a game for my Spectrum Next. It’d be nice to turn the learning I’ve done into something more than a bunch of videos.

This is not a blog post about making a game, this is a blog post about keeping notes. A few months ago I created a pretty nice template for a Spectrum Next game. It had a little state machine for different screens, an input handler and some text printing routines for debugging.

One Lone Coder Jam 2019

This week I took part in the One Lone Coder 2019 game jam. The theme of this was “destruction”… My entry was started Friday, a mere 48 hours before the deadline. Yes, a week long jam where I had a whole seven days to come up with an idea was started 48h before the end…

Have a good idea

The main issue I had this time was thinking up an idea that felt good enough to be a game. I had a bunch of half-ideas, but none of them seemed that great. Since the theme was quite broad, I could have knocked out any kind of generic shooting game, stuck on some pretty explosions and called it done. It didn’t feel like a particularly exciting game idea though so I ditched those kinds of ideas and looked around for some better inspiration.

Godot Wild Jam 12

Between the 9th and 16th August 2019 I took part in the Godot Wild Jam #12. Let’s go through what it was like, and the things I learned this time.