Join me on a journey as I attempt to write a game for my Agon Light using nothing but raw C programming. In this second episode I figure out how to make a very basic 2D rigid body physics system work. It doesn’t matter if you don’t have an Agon Light, I’m bringing you along…
I’ve been having a bit of a play around with my Agon Light, trying to come up with some ideas for a future video. I’ve discovered it has quite a nice 320×240 64 colour video mode that has just enough pixels to be interesting. Here’s a little thing I managed to create. It started off…
Understand the concept of tiling a plane by arranging regular tiles in a systematic manner, creating visually pleasing patterns. Additionally, get introduced to Wang tiles, a fascinating method that employs specific rules for tile placement, resulting in captivating, non-repetitive designs.
I am not a creative person, and I’d quite like to change this. There’s a bunch of creative skills I’ve never put the effort into improving and I think I might have some ways to overcome this. Let’s have a look… When I say I’m not creative, what I mean is coming up with ideas…
How I set up Windows 11 for graphics programming using SDL2 and MSYS2.
How to make Amiga like effects on an 8 bit Spectrum
An overview of the Spectrum Next’s hardware sprites
An overview of the Spectrum Next’s Layer 2 bitmap display
Making a microcontroller produce graphics is very similar to making an old 8 or 16 bit computer draw images. They both have small screens, not much RAM and not enough CPU power to draw all the screen all the time.
I bought an ODroid-GO console which is based off an ESP32 microcontroller. I’m learning how to program games on it from scratch.