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Retro Gamedev Is Hard

Welcome to the next edition of Gamedev The Hard Way, my attempt at writing a game from scratch for the Agon Light, using nothing but C. This time I create a tilemap system. #agonlight #programming #retro #cprogramming #gamedev #gamedevelopment #retrocomputer

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Welcome to the next edition of Gamedev The Hard Way, my attempt at writing a game from scratch for the Agon Light, using nothing but C. This time I create a tilemap system.

The tilemap system is able to load tiles drawn in Aseprite, load a tile map drawn in Tiled, and scroll around a world that’s larger than the screen.

I also develop an Aseprite plugin for exporting image data, and a Tiled plugin to export map data.

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