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You’ll see how I approached parsing player commands, storing the game world using C structs, building a fast travel mechanic, and adding basic NPC functionality all within the constraints of a minimalist, low-powered system. I also show how I used AI as a creative assistant to help develop the story and guide some of the code structure.
This is perfect for retro computing fans who want to see what’s possible on a small system, without getting lost in the weeds.