In this video, I’ll show you how I built a tilemap system from scratch in C for the Agon Light, and integrated it into my existing game engine. Getting the physics engine to handle collisions with the tilemap was no easy task, but I’ll walk you through how I made it work. On top of…
Join me on a journey as I attempt to write a game for my Agon Light using nothing but raw C programming. In this first episode I figure out what kind of game to make, look at some shareware games of the past and get a basic game engine working, using nothing but C code…
Writing games is hard enough by itself, requiring a lot of different skills. So how can I make this even harder? How about I do literally everything myself, starting with nothing but a blank source file and write all the code by hand. No game engines or libraries. If I need something, I need to…
Hello everyone! Let’s get on with it, shall we? Last year went pretty well, I released 14 videos and towards the end of the year experimented with releasing more than one video a month. I’ll also experiment with some more spontaneous content on here and maybe the odd Short. YouTube seems to like those, and…
I am not a creative person, and I’d quite like to change this. There’s a bunch of creative skills I’ve never put the effort into improving and I think I might have some ways to overcome this. Let’s have a look… When I say I’m not creative, what I mean is coming up with ideas…
How I wrote a game in a week using just my web browser
Day 1 of the #GitHubGameOff jam, where I create a basic platform controller and level builder.
In this game jam I learn all about the importance of having a decent game idea before even starting to write any code
Between the 9th and 16th August 2019 I took part in the Godot Wild Jam #12. Let’s go through what it was like, and the things I learned this time.
I enter the GMTK Game Jam 2019 using Pico 8, and make a game in about seven hours.