Tag: Agon Light

  • Tilemap Game Engine Development – Agon Light C Programming

    In this video, I’ll show you how I built a tilemap system from scratch in C for the Agon Light, and integrated it into my existing game engine. Getting the physics engine to handle collisions with the tilemap was no easy task, but I’ll walk you through how I made it work. On top of…

  • Writing a game the hard way – from scratch using C – Part 2

    Join me on a journey as I attempt to write a game for my Agon Light using nothing but raw C programming. In this second episode I figure out how to make a very basic 2D rigid body physics system work. It doesn’t matter if you don’t have an Agon Light, I’m bringing you along…

  • Writing a game the hard way – from scratch using C – Part 1

    Join me on a journey as I attempt to write a game for my Agon Light using nothing but raw C programming. In this first episode I figure out what kind of game to make, look at some shareware games of the past and get a basic game engine working, using nothing but C code…

  • Gamedev the hard way – doing it all myself

    Writing games is hard enough by itself, requiring a lot of different skills. So how can I make this even harder? How about I do literally everything myself, starting with nothing but a blank source file and write all the code by hand. No game engines or libraries. If I need something, I need to…

  • Stealing the Secrets of the NES – Agon Light Tilemaps in C

    Early computers weren’t powerful enough to draw full-screen moving graphics, so they had to use clever tricks. Let’s explore how Nintendo’s techniques for creating tile-based games on the NES can be applied to modern hardware. Using these methods, I built a scrolling tilemap system for the Agon Light using C programming.

  • Programming Bitmap Graphics – Agon Light using C

    In this video I look at how you can program the Agon Light to display bitmap images using C. I go through how to convert a PNG image into an RGB2222 format bitmap image, and then use the C library functions to load that into the Agon Light, and the VDP commands necessary to display…

  • Programming Windows Screensavers – Agon Light Graphics Programming

    I’m learning how to program the Agon Light, and as a project thought it’d be fun to try and program two of the classic Windows 3.11 screensavers – Mystify and Starfield Simulation. My aim is not to simply program the Agon Light by cloning the Windows 3.11 screensavers, but to learn how to program the…

  • Agon Light Graphics Tests

    It’s the Easter holidays and I’ve got two weeks off work. Amongst highly exciting things like weeding the garden and waiting for a new washing machine to be delivered, I’m doing some programming. After spending a bit too long remembering how my own code works, I managed to create a simple starfield that looks quite…

  • Learning how to draw things on the Agon Light

    I’ve been having a bit of a play around with my Agon Light, trying to come up with some ideas for a future video. I’ve discovered it has quite a nice 320×240 64 colour video mode that has just enough pixels to be interesting. Here’s a little thing I managed to create. It started off…

  • Exploring Hardware Hacks: Joystick Integration, Keyboard Inputs, and Debugging with the Agon Light

    Dive into the exciting world of DIY hardware hacking. Join in as I explore joystick integration, keyboard inputs, and serial debugging using the versatile Agon Light platform. Delve into the technical intricacies of GPIO pins, assembly language programming, and C compiler usage for low-level development. Discover the power of computational thinking, boolean logic, and UART…