Agon Light Development

 Gamedev the hard way - doing it all myself
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Writing games is hard enough by itself, requiring a lot of different skills. So how can I make this even harder? How about I do literally everything myself, starting with nothing but a blank source file and write all the code by hand. No game engines or libraries. If I need something, I need to write it myself. And since we’re doing this the hard way, let’s write games for an embedded microcontroller based around a Z80 CPU.

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 Agon Light Graphics Tests
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It’s the Easter holidays and I’ve got two weeks off work. Amongst highly exciting things like weeding the garden and waiting for a new washing machine to be delivered, I’m doing some programming.

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 Learning how to draw things on the Agon Light
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I’ve been having a bit of a play around with my Agon Light, trying to come up with some ideas for a future video. I’ve discovered it has quite a nice 320×240 64 colour video mode that has just enough pixels to be interesting.

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 Agon Light Joystick Test 1
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I’m working on getting a joystick port working on my Agon Light. They don’t come with joystick ports, but there is a set of GPIO pins that can be read through assembly.

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 Agon Light C Development
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How to write code for the Agon Light (and Console8) using C instead of BASIC, under Linux. It might work with WSL2 in Windows, and it might work on a Mac.

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