How to take apart a Tecknet mechanical keyboard
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Making a microcontroller produce graphics is very similar to making an old 8 or 16 bit computer draw images. They both have small screens, not much RAM and not enough CPU power to draw all the screen all the time.
This time I explain how to mimic Unity’s GetComponent system using C++ templates.
SDL_GameController is a better way to manage game controllers, compared to raw SDL_Joystick code, however it’s not well documented. Here is how I use it.
Straight forward instructions on how to rearrange algebraic equations, all wrapped up in a nice free PDF to download. Don’t fear maths or algebra again!