How to take apart a Tecknet mechanical keyboard
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Making a microcontroller produce graphics is very similar to making an old 8 or 16 bit computer draw images. They both have small screens, not much RAM and not enough CPU power to draw all the screen all the time.
This is going to be the first part in a continuing series where I try to explain how and why I’m creating my own game engine using C++ and the SDL library.
How to print text from a sprite map, using old school programming techniques.
I bought an ODroid-GO console which is based off an ESP32 microcontroller. I’m learning how to program games on it from scratch.