<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom">
  <channel>
    <title>ODroid GO on NCoT Tech</title>
    <link>https://ncot.uk/tags/odroid-go/</link>
    <description>Recent content in ODroid GO on NCoT Tech</description>
    <generator>Hugo</generator>
    <language>en-gb</language>
    <lastBuildDate>Mon, 30 Jul 2018 21:16:30 +0000</lastBuildDate>
    <atom:link href="https://ncot.uk/tags/odroid-go/index.xml" rel="self" type="application/rss+xml" />
    <item>
      <title>Odroid Go Graphics Programming</title>
      <link>https://ncot.uk/blog-posts/odroid-go-graphics-programming/</link>
      <pubDate>Mon, 30 Jul 2018 21:16:30 +0000</pubDate>
      <guid>https://ncot.uk/blog-posts/odroid-go-graphics-programming/</guid>
      <description>&lt;p&gt;Making a microcontroller produce graphics is very similar to making an old 8 or 16 bit computer draw images. They both have small screens, not much RAM and not enough CPU power to draw all the screen all the time.&lt;/p&gt;</description>
    </item>
    <item>
      <title>Odroid Go Raw Coding</title>
      <link>https://ncot.uk/blog-posts/odroid-go-raw-coding/</link>
      <pubDate>Wed, 25 Jul 2018 20:56:47 +0000</pubDate>
      <guid>https://ncot.uk/blog-posts/odroid-go-raw-coding/</guid>
      <description>&lt;p&gt;The ODroid GO is a handheld console that sells itself as a device that will run emulators of all your favourite 8bit systems. And it does that job rather well, I spent at least five minutes with mine playing Tetris, and it was a good emulation. Then I installed the Arduino libraries for it, plugged in a USB cable and started trying things out.&lt;/p&gt;</description>
    </item>
  </channel>
</rss>
