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      <title>Stealing the Secrets of the NES - Agon Light Tilemaps in C</title>
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      <pubDate>Mon, 27 May 2024 15:19:47 +0000</pubDate>
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      <description>&lt;p&gt;Early computers weren’t powerful enough to draw full-screen moving graphics, so they had to use clever tricks. Let’s explore how Nintendo’s techniques for creating tile-based games on the NES can be applied to modern hardware. Using these methods, I built a scrolling tilemap system for the Agon Light using C programming.&lt;/p&gt;</description>
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