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    <title>Godot on NCoT Tech</title>
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    <description>Recent content in Godot on NCoT Tech</description>
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      <title>#GitHubGameOff Jam 2019 Day 1</title>
      <link>https://ncot.uk/blog-posts/githubgameoff-jam-2019-day-1/</link>
      <pubDate>Sat, 02 Nov 2019 22:44:58 +0000</pubDate>
      <guid>https://ncot.uk/blog-posts/githubgameoff-jam-2019-day-1/</guid>
      <description>&lt;p&gt;Day 1 of the #GitHubGameOff jam, where I create a basic platform controller and level builder.&lt;/p&gt;</description>
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      <title>One Lone Coder Jam 2019</title>
      <link>https://ncot.uk/blog-posts/one-lone-coder-jam-2019/</link>
      <pubDate>Sun, 08 Sep 2019 18:50:23 +0000</pubDate>
      <guid>https://ncot.uk/blog-posts/one-lone-coder-jam-2019/</guid>
      <description>&lt;p&gt;This week I took part in the One Lone Coder 2019 game jam. The theme of this was “destruction”… My entry was started Friday, a mere 48 hours before the deadline. Yes, a week long jam where I had a whole seven days to come up with an idea was started 48h before the end…&lt;/p&gt;&#xA;&lt;h2 id=&#34;have-a-good-idea&#34;&gt;Have a good idea&lt;/h2&gt;&#xA;&lt;p&gt;The main issue I had this time was thinking up an idea that felt good enough to be a game. I had a bunch of half-ideas, but none of them seemed that great. Since the theme was quite broad, I could have knocked out any kind of generic shooting game, stuck on some pretty explosions and called it done. It didn’t feel like a particularly exciting game idea though so I ditched those kinds of ideas and looked around for some better inspiration.&lt;/p&gt;</description>
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      <title>Godot Wild Jam 12</title>
      <link>https://ncot.uk/blog-posts/godot-wild-jam-12/</link>
      <pubDate>Tue, 20 Aug 2019 09:44:59 +0000</pubDate>
      <guid>https://ncot.uk/blog-posts/godot-wild-jam-12/</guid>
      <description>&lt;p&gt;Between the 9th and 16th August 2019 I took part in the Godot Wild Jam #12. Let’s go through what it was like, and the things I learned this time.&lt;/p&gt;</description>
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