Making Big Sprites

Sprites don't need to be 16x16 pixels, they can be larger.

ZX Spectrum Next Hardware Sprites Overview

An overview of the Spectrum Next's hardware sprites

ZX Spectrum Next Memory Bank Switching

How bank switching and memory paging is used when displaying Layer 2 graphics on the Spectrum Next

Devlog 02 - Layer 2 Graphics

An overview of the Spectrum Next's Layer 2 bitmap display

Devlog 01 - Spectrum Next Programming Languages

How to get started programming the ZX Spectrum Next

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