How to set up Z88DK to develop C programs for the ZX Spectrum Next in about 20 minutes. This video aims to show how straight forward setting up a modern, easy to use development environment for the ZX Spectrum Next can be.
Let’s look at how to make an 8bit computer produce graphics normally seen on an Amiga. The Spectrum Next contains extra hardware that lets us very accurately control when things happen relative to the screen being drawn.
Spectrum Next Hardware Sprites Overview The Spectrum Next Wiki lists all the information, but the main points are 128 16x16 pixel sprites Mirror, rotation and magnification of sprites Sprites can be grouped together to make larger sprites The sprite images are stored in their own 16k of memory in the FPGA Think of the sprites as 128 slots in the Next that can each have a small 16x16 pixel image attached to it.
I’m starting an ongoing series where I learn how to write code for the Spectrum Next. Layer 2 The Spectrum Next has additional video modes compared to the original ZX Spectrum.
I’m starting an ongoing series where I learn how to write code for the Spectrum Next. How to program a ZX Spectrum Next In this episode I look at three options for writing code on a Spectrum Next