Teapot Game Engine

I'm making a game engine, because of course I am.

Project Description

Write a game engine that is easy to port to different hardware, operating systems and anything that runs a C compiler. The long term aim being to make my games persistent as time and technology progresses.

Project Details

  • C-based
  • Portable
  • 2D, sprite based games
  • 16bit home computer / early DOS era style games


Date Version Details Filename Size

Dev Diary

Collision Detection in 2D

Going from basic overlapping rectangles to full-on pixel perfect collision detection, using nothing but a C compiler and some old forum posts from 12 years ago.