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Component Based Game Engine From Scratch Part 2

Component Based Game Engine From Scratch Part 2

Posted:

Introduction Last time I explained in detail how the whole system worked. This time I will focus on the component system, as it is quite complex.

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Component Based Game Engine From Scratch Part 1

Component Based Game Engine From Scratch Part 1

Posted:

Introduction This is going to be the first part in a continuing series where I try to explain how and why I’m creating my own game engine using C++ and the SDL library.

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